The Vitality / Scrolled Xelor
No
pain No gain
Actual level 9x
Because this guide (almost) explain my xelor's build, things
like gears or level tips will be updated when I'll get enought level or If someone will
advise me any level tips or gears
So do NOT reply like: "oh stupid
noob there are like 100 vitality xelor" or "is this a guide? my home monkey can
write more good than ya" or more stupid replies.
Characteristeristics points
If can scroll Vitality as max you can then put ALL
to Vitality till lvl 100.
Characterists you MUST scrolls:
- 25Wisdom
-
25Base stat*
- 50Agility**
- 101Wisdom
- 101Base
stat*
- 101Agility**
You can too boost other things like
int and/or wisd for be an "hybrid"
- Use str for attack in close, int for attack
in long range with hand, counter+blinding for reflect and int for reduct damage with
mummification.
After LeveL 100+ maybe you should stop pump vitality (you can too
keep pump it if you want to get like 3.000hp at hight hight lvl ) and start pump str (more dmg with hammers and PoX, more pods ) or wisd (More Reflect, More XP, maybe the best thing if you boosted
101wisd) or int (In this case boost Hand to LeveL 6, Mummufication to 5 too, More init) or
Chance (Clock)
* Your main attack characterist (str or int or cha)
Spells
Here you can see all Xelor's spells.
1-11: Counter lvl
5
- 2ap, 4turns, 3-9 reflect + (total wisdom / 10)
12-21: Slow
Down lvl 5
- 1ap, steal 2-3ap, 1-12 range
22-31: Hammer skill lvl
5
- 6ap, +60%dmg
32-41: Save for devotion
42: Devotion lvl
5
- 2ap, give 2ap to you and/or allies and remove, for one turn, 3ap
(dodgable)
43-51: Teleport lvl 5 or flight (I did Teleport to 3 and Flight to
4)
- 4ap, 1-16 range (one for turn)
52-60: Save for Blinding Protection
61: Blinding Protection lvl 5
- 2ap, +60% probability to avoid AP losses, 6
reflect + (total wisdom / 10)
62-71: Flight to 5 or teleport (I'll do
Teleport to 5 and Flight to 5)
- 2ap, 1range, 1/50 failure
82-91: Clock lvl 5 or
save for lvl 6 spell (so you'll get more to 6 at lvl 100)
- 5ap, 1-3 range, 31 to
35 (water), steal one ap, 36-40 critical dmg
91: Punch of Xelor
lvl 5
- 6ap, 1-5range, 41-45 dmg (earth), 46-50 critical dmg
87-91: Shriveling lvl 4-5
- lvl4: 3ap, 1-7range, 9-13 dmg (air),
11-15 critical dmg
- lvl5: 3ap, 1-8range, 10-15 dmg (air), 12-17 critical dmg
(If your
question is: why lvl shriveling and not hand that isn't linear and will do better dmg?
My answer: int is too expansive to scroll, agility till 50 is so cheap
int will help only to
get more init and more red with mummy, agility will help with crit and dodge too)
87-91: Loss
of motivation lvl 4-5
- lvl4: 1ap, 1-6range, remove 6% ap loss reduction
-
lvl5: 1ap, 1-8range, remove 8% ap loss reduction
92-99: Save for lvl 6 spells
100: Hammer skill lvl 6
- 3ap, +65%dmg (that's just a
MUST)
Now i'll say all spells that you should max but that will be
your choice
1xx: Counter lvl 6
- still 2ap, 5turns, 6-11reflect +
(total wisdom / 10)
1xx: Slow Down lvl 6
- still 1ap, steal 2-4ap,
1-14range
1xx: Dial of Xelor lvl 5
- 2ap, summon a dial
->Dial Characteristics:
->400hp, 4ap,
0mp, 0%ap and mp loss
-
>>Resistence: 38%neutral,
28%earth and fire, -17%water, -40%air
->>Weakness (a spell wich is like LoM)
->>>-
10%ap loss reduction (5 turns)
->>>Critical hit: -50%ap loss
reduction (infinite)
106+: Haziness lvl 6
- 3ap, -4-5ap
(3turns) to all, undodgable, 6turns between two casts
111+: Teleportation lvl
6
- still 4ap, but with -just- 1-63 range (so all map)
117+:
Shriveling lvl 6
- still 3ap, 1-8range, 13-20 dmg (air), 16-23 critical
dmg
1xx:
Hand lvl 6 (If going to boost Int)
- 4ap, 12-22dmg, 1-12range
1xx:
Mummificaion lvl 5 (If going to boost Int)
- 6ap, 15dmg red., 15dmg red.,
2mp loss, 100%avoid mp loss, +7dmg
(lvl 1 is better for cha or str build because only
the dmg reduction will be 10 instead of 15)
Legend: Universal Strength Chance Inteliggence Agility*
* you can easly be an hybrid, like chance/agility as I am
My spells roadmap (if don't
want to read all )
11:
Counter lvl 5
21: Hammer skill lvl 5
31: Slow Down lvl
5
42: Devotion lvl 5
51: Teleport lvl 5
61: Blinding
protection lvl 5
71: Flight lvl 5
81: Clock lvl 5
100:
Hammer skill lvl 6
101: Counter lvl 6
101: Slow Down lvl
6
106: Dial of Xelor lvl 5
111: Teleport lvl 6
121:
Loss of Motivation lvl 5 or (if gonna be int/cha) Hand
136:
Haziness lvl 6
TODO
Level Tips
1-5: Level with weaks arachnee in the tutorial.
6-10: If can afford
an adventurer set use hand lvl 1 and dark ray lvl 1 versus gobballs or just buy a lots of ivory
parchment for get lvl 10.
11-37: Go to mushd or just to astrub meadows.
38-?:
Piglets, Treechnids, Blops-Dopeul(counter+prespic), Chafers, etc..
61-?: Kanigrous if
you got AT LAST 200wisdom and lvl 5blinding-counter
Anyway this will be your
choice
Gears
This gear will be universal
(battle and wisd) for low lvl
1-10: Adventurer or nothing (ivory lvlup).
10-37:
Gobball set with a Fortifying ring (lvl 11).
19: You can use a boar ring for +10wisd with
your gobball set.
26: If you train at mushd buy a 5reduction magus fecalizer ring so
with counter you'll reflect 3-12 and a plus of 5 reduction (so they can hit you only with
a critical hit).
27: You can use a sargasse hammer (need some int, gob set give, and
chance so you can scroll 6chance points, 1-2kk each scroll, or just use a chance ring, like
ecaflip chance) for do more dmg but no ap and str/vit/wisd bonus.
Wisdom
gears
30: You can use a xelor's past for +15wisd with your gobball set.
38-42: Prespic set with Gobball.
43: Replace gob hammer with Fearsome Mace
Tmosfer (4ap, +10wisd, +21hp, 1-2psyc.reduct. -15cha)
- Fearsome Mace Tmosfer
Conditions: Strength > 15, Intelligence > 15
45-48: Prespic set with Gob
parts (with fearsome mace tmosfer, need int too).
49-65: Prespic set with
Ragalde's boots(perfect int and str is a must), Silimelle's ring, Fearsome mace and
ammy of luck (If, near, perfect you'll can get 165wisdom )
66-?: Replace Fearsome Mace Tmosfer with ragnarok (little more
dmg, +1summ, +36-45int, +36-45wisd, +11-20vit).
- Ragnarok Conditions: Strength
> 40, Intelligence > 40, Wisdom > 10
Battle gears (before lvl 45
use the wisdom gears)
45-7: Full treechnid with great outar hammer and kam assutra
ammy (8ap+2ap from devotion so can hit twice with hammer)
- Great Outar
Conditions: Strength > 38, Intelligence > 10
48-?: Replace great outar with
imposing outar
- Imposing Outar Conditions: Strength > 42, Intelligence >
10
A Chance gear for lvl 55
With a great
Blue scara
set(+120cha), a Re'Thu hammer, powerful chase boots, kam assutra ammy and an
enutrofus's memeto ring you'll get about +190cha (scroll cha to 25 like
30kk...).
So you'll hit this(123 as averange without critical)
Thx to Groach lvl 1xx vit Xelor
A Strength/Critical gear for lvl 82 (beta, never tryed)
Weapon: Kaiser
Ring1:
Young vald's for now as ring
- a lots of +, +24str, +2cri
Ring2:
Gelano if can afford
- +1ap
Belt: +9chaf
Boots: Terrdala if
can afford or orino
Amulet: Kam assutra if can't afford farles
Hat: King jellix/Terddala or if can't afford gelano just treecaska
Cape: Rags +10
A Great wisdom set for level 56+(with this set i get almost
300wisdom)
A Great wisdom set for level 66+ (str based)
Weapon: Ragnarok
- +36-40wisd (+int and +vit too) with good dmg (4ap)
Ring1: Xelor's
past or dark treering (for the conditions on ragnarok)
Ring2: Xelor's past
or dark treering (for the conditions on ragnarok)
Belt: Adelus +15-25wisd
Boots: Sandals ailuya
- +15-24wisd (gives a lots of things too)
Amulet: Ammy of luck 20-35wisd
Hat: The bear +10-20wisd (a lots
of +str and -int, min -1int)
Cape: Ouginak +15-25wisd or O'boul cloak (lvl
67)
(with
this set i get up to 300wisdom)[/size]
Stimate lvl 27 Damage (with gobball set)
If you get a good gobball
(+90str without hammer) and 5base str scrolled, with an hammer skill lvl 5 and a sargasse
hammer you'll hit THIS DAMAGE (twice).
With 250-450hp
Stimate lvl 48 Damage (with treechnid
set)
If you get a good treechnid set (+180str) and 25base str scrolled, with an
hammer skill lvl 5 and an imposing outar hammer you'll hit THIS DAMAGE (twice).
With 400-600hp
Anyway if you get an hp pet or an hp dofus or scrolled 101hp or
whatever that give hp bonus you'll have more hp than I said.
PvP gear for level 80-82+
(cha
based)
Weapon: Water forged
Nitruhant hammer (a water forged fantal is better but harder to forgemage)
- Akwandala staff if
use only clock
Ring1: Akwandala set ring
Ring2:
Gelano
- If can't afford use ice kwak
ring
(you'll get +?-20chance some hp some +%dmg and +15chance-vit as
bonus)
Stimate damage with near/perfect
gears
(results: +2ap +1mp +150-300chance a lots of
hp, agility and wisdom)
Strategy
No
pain No gain
Actual level 9x
Because this guide (almost) explain my xelor's build, things
like gears or level tips will be updated when I'll get enought level or If someone will
advise me any level tips or gears
So do NOT reply like: "oh stupid
noob there are like 100 vitality xelor" or "is this a guide? my home monkey can
write more good than ya" or more stupid replies.
Characteristeristics points
If can scroll Vitality as max you can then put ALL
to Vitality till lvl 100.
Characterists you MUST scrolls:
- 25Wisdom
-
25Base stat*
- 101Wisdom
- 101Base
stat*
You can too boost other things like
int and/or wisd for be an "hybrid"
- Use str for attack in close, int for attack
in long range with hand, counter+blinding for reflect and int for reduct damage with
mummification.
After LeveL 100+ maybe you should stop pump vitality (you can too
keep pump it if you want to get like 3.000hp at hight hight lvl ) and start pump str (more dmg with hammers and PoX, more pods ) or wisd (More Reflect, More XP, maybe the best thing if you boosted
101wisd) or int (In this case boost Hand to LeveL 6, Mummufication to 5 too, More init) or
Chance (Clock)
* Your main attack characterist (str or int or cha)
Spells
Here you can see all Xelor's spells.
1-11: Counter lvl
5
- 2ap, 4turns, 3-9 reflect + (total wisdom / 10)
12-21: Slow
Down lvl 5
- 1ap, steal 2-3ap, 1-12 range
22-31: Hammer skill lvl
5
- 6ap, +60%dmg
32-41: Save for devotion
42: Devotion lvl
5
- 2ap, give 2ap to you and/or allies and remove, for one turn, 3ap
(dodgable)
43-51: Teleport lvl 5 or flight (I did Teleport to 3 and Flight to
4)
- 4ap, 1-16 range (one for turn)
52-60: Save for Blinding Protection
61: Blinding Protection lvl 5
- 2ap, +60% probability to avoid AP losses, 6
reflect + (total wisdom / 10)
62-71: Flight to 5 or teleport (I'll do
Teleport to 5 and Flight to 5)
- 2ap, 1range, 1/50 failure
82-91: Clock lvl 5 or
save for lvl 6 spell (so you'll get more to 6 at lvl 100)
- 5ap, 1-3 range, 31 to
35 (water), steal one ap, 36-40 critical dmg
91: Punch of Xelor
lvl 5
- 6ap, 1-5range, 41-45 dmg (earth), 46-50 critical dmg
87-91: Shriveling lvl 4-5
- lvl4: 3ap, 1-7range, 9-13 dmg (air),
11-15 critical dmg
- lvl5: 3ap, 1-8range, 10-15 dmg (air), 12-17 critical dmg
(If your
question is: why lvl shriveling and not hand that isn't linear and will do better dmg?
My answer: int is too expansive to scroll, agility till 50 is so cheap
int will help only to
get more init and more red with mummy, agility will help with crit and dodge too)
87-91: Loss
of motivation lvl 4-5
- lvl4: 1ap, 1-6range, remove 6% ap loss reduction
-
lvl5: 1ap, 1-8range, remove 8% ap loss reduction
92-99: Save for lvl 6 spells
100: Hammer skill lvl 6
- 3ap, +65%dmg (that's just a
MUST)
Now i'll say all spells that you should max but that will be
your choice
1xx: Counter lvl 6
- still 2ap, 5turns, 6-11reflect +
(total wisdom / 10)
1xx: Slow Down lvl 6
- still 1ap, steal 2-4ap,
1-14range
1xx: Dial of Xelor lvl 5
- 2ap, summon a dial
->Dial Characteristics:
->400hp, 4ap,
0mp, 0%ap and mp loss
-
>>Resistence: 38%neutral,
28%earth and fire, -17%water, -40%air
->>Weakness (a spell wich is like LoM)
->>>-
10%ap loss reduction (5 turns)
->>>Critical hit: -50%ap loss
reduction (infinite)
106+: Haziness lvl 6
- 3ap, -4-5ap
(3turns) to all, undodgable, 6turns between two casts
111+: Teleportation lvl
6
- still 4ap, but with -just- 1-63 range (so all map)
117+:
Shriveling lvl 6
- still 3ap, 1-8range, 13-20 dmg (air), 16-23 critical
dmg
1xx:
Hand lvl 6 (If going to boost Int)
- 4ap, 12-22dmg, 1-12range
1xx:
Mummificaion lvl 5 (If going to boost Int)
- 6ap, 15dmg red., 15dmg red.,
2mp loss, 100%avoid mp loss, +7dmg
(lvl 1 is better for cha or str build because only
the dmg reduction will be 10 instead of 15)
Legend: Universal Strength Chance Inteliggence Agility*
* you can easly be an hybrid, like chance/agility as I am
My spells roadmap (if don't
want to read all )
11:
Counter lvl 5
21: Hammer skill lvl 5
31: Slow Down lvl
5
42: Devotion lvl 5
51: Teleport lvl 5
61: Blinding
protection lvl 5
71: Flight lvl 5
81: Clock lvl 5
100:
Hammer skill lvl 6
101: Counter lvl 6
101: Slow Down lvl
6
106: Dial of Xelor lvl 5
111: Teleport lvl 6
121:
Loss of Motivation lvl 5 or (if gonna be int/cha) Hand
136:
Haziness lvl 6
TODO
Level Tips
1-5: Level with weaks arachnee in the tutorial.
6-10: If can afford
an adventurer set use hand lvl 1 and dark ray lvl 1 versus gobballs or just buy a lots of ivory
parchment for get lvl 10.
11-37: Go to mushd or just to astrub meadows.
38-?:
Piglets, Treechnids, Blops-Dopeul(counter+prespic), Chafers, etc..
61-?: Kanigrous if
you got AT LAST 200wisdom and lvl 5blinding-counter
Anyway this will be your
choice
Gears
This gear will be universal
(battle and wisd) for low lvl
1-10: Adventurer or nothing (ivory lvlup).
10-37:
Gobball set with a Fortifying ring (lvl 11).
19: You can use a boar ring for +10wisd with
your gobball set.
26: If you train at mushd buy a 5reduction magus fecalizer ring so
with counter you'll reflect 3-12 and a plus of 5 reduction (so they can hit you only with
a critical hit).
27: You can use a sargasse hammer (need some int, gob set give, and
chance so you can scroll 6chance points, 1-2kk each scroll, or just use a chance ring, like
ecaflip chance) for do more dmg but no ap and str/vit/wisd bonus.
Wisdom
gears
30: You can use a xelor's past for +15wisd with your gobball set.
38-42: Prespic set with Gobball.
43: Replace gob hammer with Fearsome Mace
Tmosfer (4ap, +10wisd, +21hp, 1-2psyc.reduct. -15cha)
- Fearsome Mace Tmosfer
Conditions: Strength > 15, Intelligence > 15
45-48: Prespic set with Gob
parts (with fearsome mace tmosfer, need int too).
49-65: Prespic set with
Ragalde's boots(perfect int and str is a must), Silimelle's ring, Fearsome mace and
ammy of luck (If, near, perfect you'll can get 165wisdom )
66-?: Replace Fearsome Mace Tmosfer with ragnarok (little more
dmg, +1summ, +36-45int, +36-45wisd, +11-20vit).
- Ragnarok Conditions: Strength
> 40, Intelligence > 40, Wisdom > 10
Battle gears (before lvl 45
use the wisdom gears)
45-7: Full treechnid with great outar hammer and kam assutra
ammy (8ap+2ap from devotion so can hit twice with hammer)
- Great Outar
Conditions: Strength > 38, Intelligence > 10
48-?: Replace great outar with
imposing outar
- Imposing Outar Conditions: Strength > 42, Intelligence >
10
A Chance gear for lvl 55
With a great
Blue scara
set(+120cha), a Re'Thu hammer, powerful chase boots, kam assutra ammy and an
enutrofus's memeto ring you'll get about +190cha (scroll cha to 25 like
30kk...).
So you'll hit this(123 as averange without critical)
Thx to Groach lvl 1xx vit Xelor
A Strength/Critical gear for lvl 82 (beta, never tryed)
Weapon: Kaiser
Ring1:
Young vald's for now as ring
- a lots of +, +24str, +2cri
Ring2:
Gelano if can afford
- +1ap
Belt: +9chaf
Boots: Terrdala if
can afford or orino
Amulet: Kam assutra if can't afford farles
Hat: King jellix/Terddala or if can't afford gelano just treecaska
Cape: Rags +10
A Great wisdom set for level 56+(with this set i get almost
300wisdom)
A Great wisdom set for level 66+ (str based)
Weapon: Ragnarok
- +36-40wisd (+int and +vit too) with good dmg (4ap)
Ring1: Xelor's
past or dark treering (for the conditions on ragnarok)
Ring2: Xelor's past
or dark treering (for the conditions on ragnarok)
Belt: Adelus +15-25wisd
Boots: Sandals ailuya
- +15-24wisd (gives a lots of things too)
Amulet: Ammy of luck 20-35wisd
Hat: The bear +10-20wisd (a lots
of +str and -int, min -1int)
Cape: Ouginak +15-25wisd or O'boul cloak (lvl
67)
(with
this set i get up to 300wisdom)[/size]
Stimate lvl 27 Damage (with gobball set)
If you get a good gobball
(+90str without hammer) and 5base str scrolled, with an hammer skill lvl 5 and a sargasse
hammer you'll hit THIS DAMAGE (twice).
With 250-450hp
Stimate lvl 48 Damage (with treechnid
set)
If you get a good treechnid set (+180str) and 25base str scrolled, with an
hammer skill lvl 5 and an imposing outar hammer you'll hit THIS DAMAGE (twice).
With 400-600hp
Anyway if you get an hp pet or an hp dofus or scrolled 101hp or
whatever that give hp bonus you'll have more hp than I said.
PvP gear for level 80-82+
(cha
based)
Weapon: Water forged
Nitruhant hammer (a water forged fantal is better but harder to forgemage)
- Akwandala staff if
use only clock
Ring1: Akwandala set ring
Ring2:
Gelano
- If can't afford use ice kwak
ring
(you'll get +?-20chance some hp some +%dmg and +15chance-vit as
bonus)
Stimate damage with near/perfect
gears
(results: +2ap +1mp +150-300chance a lots of
hp, agility and wisdom)